About Topple
Pull back the slingshot and bring the whole stack of tins crashing down.
The fairground booth is open, the lamps are lit, and a stack of tin cans is waiting for you.
Pull the slingshot back, pick your angle, let go. What happens next is not an animation — it is worked out, can by can, as it happens. A tin clipped at the shoulder spins away. A tin hit dead centre drops straight down and takes the one below it with it. The last can on the shelf teeters, decides, and falls. Every throw is different because every throw really is a collision, not a script.
Topple is built on a physics engine written from scratch for this one game. Cans have weight, friction and balance. Stacks lean before they go. A shot that misses by a few degrees leaves the tower standing and rocking, and you get to watch it settle and try again.
WHAT IS IN IT
🎯 48 levels across four chapters, each one built and checked so it can genuinely be cleared
🥫 Five kinds of can — plain tin, heavy steel, light rattlers, glass that shatters on impact, and bombs that take out everything nearby
🎪 Wooden shelves, steel bars and loose planks to bank shots off, block with, or bring down on top of the stack
⭐ Three stars per level for clearing it in fewer throws, and 24 stars to open the next chapter
🏀 Eight balls to collect, from a baseball to a mirror ball to solid iron
🧰 Four boosts for a level that will not fall: an extra ball, a heavier shot, a longer aim line, or a ball that explodes where it lands
🔊 Sound and music generated by the game itself, plus a nudge of vibration on every hit
HOW IT PLAYS
One thumb, one drag, one release. Pull down and back from the corner to load the sling; the further you pull, the harder the throw. A dotted arc shows where the ball starts out, and the rest is up to you and the cans.
Levels take a minute or two. Nothing is timed, nothing runs out, and a level you cannot beat today will still be there tomorrow. Replay any level to improve your stars — you keep your best result, never a worse one.
WHAT IS NOT IN IT
No adverts. No purchases of any kind. No account, no sign-in, no data leaving your phone — the game asks for a single permission, and that is vibration. It has no internet access at all, which means it works identically on a plane, on the underground, or with the signal switched off.
Coins come from playing. Clear cans, earn coins, spend them on balls and boosts in the shop. That is the whole economy.
FOR WHOM
For anyone who has ever wanted to knock over a stack of tins and see it done properly. For players who like a puzzle with a physical answer rather than a memorised one. And for anyone looking for something to pick up for two minutes that does not want their attention, their money or their email address.
The stack is up. Take your shot.
Additional Game Information
Latest Version
1.0.0Uploaded by
Rodrigo Díaz
Requires Android
Android 7.0+
Category
Free Arcade GameContent Rating
Everyone
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Flag as inappropriateWhat's New in the Latest Version 1.0.0
Last updated on Aug 3, 2026
The first release of Topple.
48 hand-checked levels across four chapters, five kinds of can, and a physics engine written from scratch so every collapse is worked out rather than animated. Eight balls and four boosts to earn with coins from playing.
No ads, no purchases, no account, no internet. One thumb, one drag, one release.







