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This is an example of a graphical user interface build in Unity 3D coded in C#.
This example consists of two interaction levels:
The first level allow the user to choose a color from the left selectable pallet that changes the center objects color. The user can also choose one of four object form the bottom slider. The buttons on the right side, start with the help button that has an overlay with the description of all items on this level.
Next are the rotate left and rotate right buttons, if pushed the center object will rotate according to selected button. The scale buttons will grow or shrink the center object according to time pushed. The last button on the bottom is the animation button. This button is for switching levels to the animation section.
The second level allows the user to animate the selected center object with two choices, bounce or spin. All other buttons and color choices are still active, and the help button will display the new level's description.
Once animation has started the user can go back to the first level and change the object.
The (x) at the top right is the quit button.
Thank you for looking at my graphical user interface example.
Here is my LinkedIn https://www.linkedin.com/in/mark-perry-80442a76
Mark Perry
Last updated on Aug 3, 2016
Minor bug fixes and improvements. Install or update to the newest version to check it out!
Uploaded by
Angeles Jimenez
Requires Android
Android 4.4+
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Unity 3d Sample User Interface
1.3 by MarkAllenPerry
Aug 3, 2016