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Screen-space Ambient Occlusion Demo/Benchmark for Android devices.
This graphics demonstration displays a 3D scene (the Crytek Sponza) with the screen-space ambient occlusion algorithm enabled. The performance is shown in frames-per-second and the SSAO parameters can be changed using the touchscreen.
Use the left half of the screen for movement, and the right half of the screen for looking around.
This app was created as part of a dissertation project on Screen-space Secondary Lighting while studying at Newcastle University.
"Sponza" Geometry and texture data courtesy of Crytek/McGuire:
http://graphics.cs.williams.edu/data
Open-Source Software used in the project:
* FreeType (https://www.freetype.org)
* glad (https://github.com/Dav1dde/glad)
* Open Asset Importer Library (http://www.assimp.org)
* SDL (https://www.libsdl.org)
* SOIL2 (https://bitbucket.org/SpartanJ/soil2)
Last updated on May 4, 2017
Minor bug fixes and improvements. Install or update to the newest version to check it out!
SSAO Demo (Unreleased)
Dale Whinham
May 4, 2017